Dishonored 2 Review
Arkane Studios’ Dishonored 2 was release on November 11, gaining generally popular reviews.
It starts 15 years after the events of the first game, Dishonored, with Emile Kaldwin on the throne of the empire and her father, Corvo Attano, serving as lord protector. During a memorial for the previous empress, Jessamine Kaldwin, the witch Delilah Copperspoon takes a claim to the throne, overthrowing Kaldwin. The games goes on with the end of story to defeat Copperspoon.
Several new additions have been added to the game. The stealth mechanics of it have been revamped, allowing players to choose to go a completely non-lethal route. This time, we are allowed to play as Kaldwin, the currently usurped empress, or Attano, the father and defender of the empress, and are both fully voice acted. Both characters have similar abilities, yet have their own theme.
Karnaca, the new setting for the game, implements the same art themes from the previous game: oppression, disease, magic, and decay. Care was taken to make the city seem real, with different types of architecture and buildings show the entrance of foreigners coming into the city. Flat roofs and ornate windows were the common design of the buildings.
The first game, Dishonored, was a first-person assassination game that encouraged combat and/or stealth that held an emphasis on player choice. Each level opened new paths and alternatives for accomplishing mission goals. Magical abilities and equipment were designed to be combined to create new and various effects.
Unfortunately, the game has suffered in sales. The release date is within the bounds of Battlefield 1, Watch Dogs 2, and Call of Duty:Infinite warfare, several games that have had their own hype surrounding them. Digital copies have also suffered, due to growing suspicions of pre-release games.
At release, the game had severe frame rate problems on PC, making the game unplayable for even those with high end computers. Some people in their outrage of a poor performance have demanded a refund in order to send a message to Bethesda Studios However, the console versions, which were used to make the PC version, ran smoothly.